There is still a few more sections id like to update - like my X3 mod area. ![]() I dont plan on re-working the X-Rebirth site, since this use in-game files to populate the database - a half-way solution, I know but still is a lot easier to update than building a database. So now finally the database has been removed for all x-sites apart from X-Rebirth. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to update them. The X2 and X3 sites use my newer design sector maps too. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. This has been rolled out to X2, X3, X3TC and X3AP sites. So I wanted to build a new map using standard HTML. Flash itself isnt supported that well by browsers nowadays. The reason for this is that they used flash. This should be completed now - so now the X2, X3, X3TC and X3AP sites all use in-game files now, but I have still some minor things to fix.ĭuring the process however I noticed the universe maps werent showing correctly. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.). ![]() So just recently ive been working on X2 and X3 sites, making them use in-game files too. Those two sites still relied on the old method, the database. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver. Minimum: Pentium IV 1.7GHz (or AMD equivalent) 128MB RAM 3D DirectX 9 compatible card with Pixel Shader 1.3 support. So started the process of changing the x-sites to use in-game files. You can now take part in missions that are of. The expansion is not limited by a linear plot line but makes use of new ways to expand your empire. This was time-consuming process and often lead to inconsistencies, due to how hard it was to create. X-Tension is the eagerly awaited expansion pack to X: Beyond the Frontier. ![]() In the past those sites relied on a database that I built up from various resources. A long time ago I started the process of converting how the X-sites get their data. Its awhile since ive done any updates to the X-sites (X2, X3, X3TC, X3AP), but just recently I had some extra time.
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